Upper School Curriculum

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Innovation

Acknowledging the ever-increasing trend that integrates the arts and technology, The Benjamin School offers unique opportunities to students to merge disciplines in the Arts & Innovation Department. At the core of the department is the goal to equip students with the tools and skills required to function in an increasingly technological society. Using teaching methodology that encourages the application of design thinking, the department merges courses that incorporate visual arts, computer science and engineering. All classes focus on project-based learning, problem-solving skills and a reiterative model that encourages experimentation and process. We seek to encourage students to become lifelong, self-motivated learners who will use creativity and technology to fully expose and develop their true creative and academic talents. Specific approaches in each course adapt and evolve as new technology unfolds. Equally important is an emphasis on foundational skills and the notion of questioning as guidelines for investigation. Students are encouraged to document their learning by utilizing inventive methods that reflect their individual growth and understanding. By building a student’s ability to identify and resolve problems independently using design thinking, we establish a growth mindset that promotes learning across all subjects.
Freshmen, beginning with the class of 2024, must complete .5 credits from among the design courses in the visual arts, computer science, or engineering offerings in their freshman year. Students in classes of '20, '21, '22 and '23 were required to complete .5 credits in computer science but now may choose one of the design electives as an option to meet the requirement.
  • Design Thinking Technology

    Design Thinking Technology (formerly Design & Fabrication) One Semester (Spring); ½ Credit 
    This course challenges students to conceive, design, and implement original products using the design process as a framework for problem-solving and skill-building to support the learning process as a whole. Students will review several standard and state-of-the-art fabrication methods intended for small-scale production and prototyping, as well as the materials used in various modern consumer and industrial products. A strong emphasis on originality and design will be required in this course. Students will participate in the complete design process from conceptualization to creation using three-dimensional modeling applications to produce prototype products..  This course will emphasize a growth mindset, how corrections allow for increased learning in all subjects, and an emphasis on reiteration. This course fulfills the design graduation requirement.

    Prerequisite
    : Introduction to Engineering or Graphic Design
  • Introduction to Computer Science

    Introduction to Computer Science        One Semester (Fall or Spring); ½ Credit
    This course familiarizes students with the fundamentals of computer science, including various software programs, coding, web design, robotics, and hardware and software. Students begin to think about solving logical problems by programming in Alice, Scratch, and HTML/XHTML. Students will use different programming languages to break down problems and use computational reasoning and algorithms to create interactive and visual programs.This course fulfills the design graduation requirement.
  • Introduction to Computer Science-Summer

    Introduction to Computer Science                                                                      ½ Credit
    Dates: TBA                 Time: TBA                       Location: Room 403               Fee: $750
    Introduction to Computer Science meets the graduation requirement for design/computer science.  This course will familiarize students with fundamental concepts in computer science, including problem-solving, computational reasoning, and algorithms.  This course will primarily be taught using Scratch, an interactive drag-and-drop programming language. Using Scratch, students will learn to create simple animations while learning problem-solving skills and basic programming concepts.
     
  • AP Computer Science Principles

    AP Computer Science Principles                                                         Full Year; 1 Credit
    AP Computer Science Principles offers a multidisciplinary approach to teaching the underlying principles of computation. AP Computer Science Principles is an introductory college-level computing course. Students cultivate their understanding of computer science through data processing, collaborating to solve problems, and developing computer programs as they explore concepts like creativity, abstraction, data and information, algorithms, programming with Javascript, the internet, and the global impact of computing. AP Computer Science Principles encourages students to be both analytical and creative in their thinking and to collaborate with their peers to investigate solutions to real-world issues using computingThis course fulfills the design graduation requirement.
    Prerequisite: Geometry and Geometry instructor’s recommendation


  • Digital App/Virtual Reality

    Digital Apps/Virtual Reality                                 One Semester (Spring); ½ Credit 
    Students create mobile and online applications through various software in this problem-solving class.  This course is designed to enable students to program and design apps as well as modify and debug code. This is a dual problem-solving class where students also work on virtual reality software while creating virtual reality worlds. Students build VR experiences through programming, animation, interactions, and tours while utilizing VR devices.  Students work in teams while problem-solving in this computer science digital environment. 
    Prerequisite: Introduction to Computer Science or Graphic Design
     
  • Game Design

    Game Design                                                                       One Semester (Fall); ½ Credit
    This course is an overview of game development. Students will analyze games and gameplay elements, examine genres and trends in games, and formulate their own proposal for an original game. The course will also discuss the history of video games, the current state of electronic gaming, as well as possible future developments.
    Prerequisite: Introduction to Computer Science or Graphic Design
  • AP Computer Science A

    AP Computer Science                                                                        Full Year; 1 Credit
    AP Computer Science introduces students to both analytical and creative thinking in computer science through Java programming. Fundamental topics in this course include the design of solutions to problems, the use of data structures to organize large sets of data, the development and implementation of algorithms to process data and discover new information, the analysis of potential solutions, and the ethical and social implications of computing systems. The course emphasizes object-oriented programming and design using the Java programming language.
    Prerequisite:  AP Computer Science Principles


  • Advanced Research in Computer Science

    Advanced Research in CS                              One Semester (Fall or Spring); ½ Credit
    Advanced Research in Computer Science allows students to further their knowledge in computer science and technology beyond what the basic classes have to offer. This course allows students to focus on the subject matter of their choice including cyber-forensics, cybersecurity, artificial intelligence, phone applications, computer games, web design, etc. Students pick a topic to research and create a capstone project. The project demonstrates the student's knowledge in the subject area and might even advance the industry.
    Prerequisite: AP Computer Science 
     
  • Introduction to Engineering

    Introduction to Engineering                                            One Semester (Fall); ½ Credit
    This course provides an introduction to the ways in which engineers use the design process to solve problems. Students will explore a variety of engineering fields while applying math, science, and engineering standards to hands-on design exercises.  The course will expose students to the iterative design process, research and analysis, teamwork, communication methods, global and human impacts, engineering standards, and technical documentation. In addition, students will learn mechanical drawing techniques and use a CAD three-dimensional modeling software to help them design solutions to solve proposed problems. Students will learn to document work through the development of an online engineering design journal. This course fulfills the design graduation requirement.
    Prerequisite or Corequisite: Geometry needs to have been taken or in progress.
  • Introduction to Graphic Design-Summer

    Introduction to Graphic Design                         One Semester (Summer); ½ Credit
    This introductory Summer course uses the computer as a medium of artistic expression. Students will utilize industry-standard software including Adobe Illustrator, Photoshop and Design to complete each design challenge. Using the fundamental components of design theory as a guide, students create engaging graphics in a variety of presentation forms including illustrations, books, posters, and portraits. Through the use of varied and engaging exercises, students learn page layout and composition, typesetting, line art illustration, and the use of digital photographs. A strong focus is placed on visual thinking and the clear communication of ideas. This course meets the design requirement.
  • Structural Design

    Structural Design                                                         One Semester (Spring); ½ Credit 
    This course provides students with a basic knowledge of structural analysis and design for buildings, bridges and other structures. Students will investigate the behavior of structural systems and elements through design exercises, case studies, and load testing of student-designed and built models. Students will use knowledge of three-dimensional modeling to design structures and construct them using various materials.  
    Prerequisite: Introduction to Engineering
  • Electronics

    Electronics                                                                     One Semester (Spring); ½ Credit 
    This course provides students an introduction to the workings of electronics and the process of electronics design. Students will work with engineering standards and technical documentation found in all aspects of electronics. Students will learn to identify and understand the function and interaction of basic electronic components in a circuit and apply that understanding to create their own complex electrical systems. In addition, students will explore the Arduino microcontroller through hands-on work in the lab where they will create simple machines with embodied behaviors that can be manipulated through elementary programming using the Arduino IDE.
    Prerequisite: Algebra I and Intro to Engineering
     
  • Design and Fabrication

    Design and Fabrication                                                One Semester (Spring); ½ Credit 
    This course challenges students to conceive, design, and implement original products.  Students will review many standard and state-of-the-art fabrication methods intended for small scale production and prototyping, as well as the materials used in various modern consumer and industrial products. Students will participate in the complete design process from conceptualization to creation using three-dimensional modeling applications to produce prototype products. Students will apply CAD knowledge to real-world applications and be expected to predict how products will react. 
    Prerequisite: Introduction to Engineering or Graphic Design
  • Print Productions

    Print Productions                                                                                        Full Year; 1 Credit
    The yearbook course is open to students from grades 9-12. Students learn the stages necessary for publication including captions, page layouts, photography and meeting deadlines. The course operates on a full-year format, publishing a hardcover edition before graduation. This course may be taken for credit for more than one year.
    Prerequisites: Interview with instructor


  • Robotics

    Robotics                                                               One Semester (Spring); ½ Credit
    This course focuses on using the engineering design process to design, build, and program robots to function autonomously and using radio control.  Students will be introduced to VEX V5 hardware and programming. In addition, students will learn to document the design, construction, and iteration of the robots in an engineering notebook. Students will build and test increasingly more complex mobile robots, culminating in an end-of-semester project and submission of their engineering notebook.  Students taking this course will develop a solid foundation for competing in VEX Robotics Competitions and are strongly encouraged to participate in the Benjineers VEX program.



    Prerequisite:
     Intro to Engineering
     
  • Honors Print Productions

    Honors Print Productions                                                                     Full Year; 1 Credit
    Students may select this course as a continuation of yearbook production if they have been selected for one of the yearbook leadership positions. The leadership positions allow students to build on the skills acquired in the first year and build toward mastery of specific skills. The leadership positions entail additional responsibilities related to both producing the yearbook and mentoring new staff members. Students pursuing this course must produce a yearbook addendum after the final yearbook is submitted for print. The positions are designated by the course instructor and only available to students pursuing Print Productions for multiple years. 
    Prerequisite: Instructor Approval Only

Department Faculty

  • Photo of Melissa Grillo
    Melissa Grillo
    US Visual Arts Teacher, Department Chair
    (561) 472-5998 Ext 2149
  • Photo of Kristen  Hewitt
    Kristen Hewitt
    US Media Coordinator; Director of the Learning Commons
    (561) 472-5998 Ext 2424
  • Photo of Debra Perretta
    Debra Perretta
    US Engineering Teacher, Innovation Department Chair
    (561) 472-5998 Ext 2461
    Bio
  • Photo of Richard Soviero
    Richard Soviero
    US Computer Science Teacher
A premier PK3 - Grade 12 independent, coeducational day school with campuses in North Palm Beach and Palm Beach Gardens. Since 1960, The Benjamin School has provided a challenging college preparatory education to a diverse student body in a structured, nurturing community environment.
 
After hours emergency contact:
Leslie Downs/Chief Operating Officer
Ph:  561.657.0075 or 561.747.0585